“Teleportation Array, that’s impossible!” Brendel replied immediately. He had a million reasons to believe that it was nonsense, and the reason was that the players had explored this possibility long ago and came up empty-handed. He blindly believed that the latter days’ information was ahead of the ones in this world. Those guys would never make a mistake on such a childish issue.
“The Lord is right, it is indeed impossible for this to be a Teleportation Array. But it did, in fact, leave some sort of message that would allow us to have a Teleportation Array immediately.” Instead of panicking, Babasha replied with appreciation.
Brendel was slightly stunned, then his eyes lit up. “Are you saying that this fountain is actually the blueprint of a Teleportation Array?” He immediately inquired.
“This teleportation array doesn’t require the witches to draw it in a special way, does it? Wait, that’s not enough, Blood Refining, I get it!” Brendel suddenly reacted and it dawned on him, “It takes the blood of Sugar Jar to draw this Teleportation Array, right?”
“Exactly what you said.” Babasha looked impressed. But Brendel was already too lazy to bother with her. He screamed in his mind, Holy shit, these people are out of their minds, the designers of The Amber Sword are a bunch of scums. He was not sure if he should laugh or cry, this was clearly a series of quests: in order to open the third part of this ancient remain underneath Ampere Seale, it was necessary to unlock the witch’s reputation as well.
But the problem was that though there were people of Kirrlutz in the game, as well as Wind Elves and people of Aouine, there were no people of Miirna. Even Madara, who was originally a follower of the Darkness Dragon, shared a rivalry against the Witches. The only place where the Witches had the best reputation was the underground of Jorgendy Ridge, but unfortunately, the players had no power there.
This meant that in order to open the witch’s reputation, one had to risk going against the ‘government’. Although it was slightly better than joining a cult, like All For One, it was still unfavorable.
There were players who had chosen such a path, but the question was, how many of them had actually succeeded? And how many of them had met the Witch of Life and Death?
Among those, it was even rarer to find someone who went into a dungeon that required entering the undergrounds of Ampere Seale, which was just an early dungeon in Aouine. It was later even occupied by Madara, keeping in mind that though she was once on the same side as the Witches, because of the Darkness Dragon, they became the archenemies.
The fact that hardly a single well-known witch existed within Madara proved that there were indeed a lot of problems.
Because of this, no one playing the game in his previous life had discovered the secrets here. Everything seemed to make sense, but Brendel thought the designers
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